1. Create a sound
- Id number (7 digits)
- number of waves (partials)
- template to use (default)
2. Harmonic Tones (Spectrum)
- Id number
- Fundamental in Hz
- Random inharmonic effect (tuning) 0-1
3. Sound Shaper
- Id number
- use the fundamental you entered before ?
- enter "macro" or function (or envelope) numbers for
each partial - from a library (file.mc)
- scaling the amplitudes by
* hand (% of the fundamental which is always 1;
could be > 1)
define poles (only 6 accepted)
define zeroes (same)
* factor taper
* reson with taper
* random with taper
- over-all envelope for amplitude of the entire sound (from
library file.mc)
4. Loudness scaling
- Id number
- Give loudness level in phones (0-90, actually 40 is
barely audible)
**** All the above need to be entered for all sounds ****
******** Everything below is optional*******
5. Edit static parameters
- Id number
a. start time (default = 0)
b.duration (default = 1 sec)
c.Id ( wave) number (do not touch !)
d. duration type (do not touch !) - all durations will
eventually be automatically converted to second; flag.
e. phase (default= 0 degrees)
f. Vibrato phase (default = 0 degrees)
g. Tremolo phase (default = 0 degrees)
h. Vibrato wave (default = 0 means sine wave)
i. Tremolo wave (default = 0 means sine wave)
j. channel toggle (default = 0 orientation) - toggles
between left and right channels
k. Reverberation: Hall size (default = 0 delays) - number
of times the sound bounces back
l. Reverberation time (default = 0) - how long it lasts
after the end of the "dry" sound
m. Clear reverb or hi/lo ratio (default = 0.00); 0.2 is a
"good value"
6.Edit dynamic parameters
- Id number
a. Frequency (do not touch !)
b. Amplitude (do not touch !)
c. Vibrato magnitude
- is there a macro (function/envelope)
- enter macro number
- multiplication factor (could be > 1 but be
careful !)
d. Vibrato rate
- is there a macro (function/envelope)
- enter macro number
- multiplication factor (could be > 1 but be
careful !)
e. Tremolo magnitude
- is there a macro (function/envelope)
- enter macro number
- multiplication factor (could be > 1 but be
careful !)
f. Tremolo rate
- is there a macro (function/envelope)
- enter macro number
- multiplication factor (could be > 1 but be
careful !)
g. Panning (Channel)
- is there a macro (function/envelope)
- enter macro number
- multiplication factor (could be > 1 but be
careful !)
h. Random effect (do not touch !)
- is there a macro (function/envelope)
- enter macro number
- multiplication factor (could be > 1 but be
careful !)
i. (Timbre) Id number (do not touch !)
- is there a macro (function/envelope)
- enter macro number
- multiplication factor (could be > 1 but be
careful !)
j. Reverberation mix (% of total effect given by the
reverberated portion of the sound)
- is there a macro (function/envelope)
- enter macro number
- multiplication factor (could be > 1 but be
careful !)
- briteness 0 - 1 (materials on the walls) - is
multiplied with the mix function
k. Magnitude of transients (both Amp and Freq)
- is there a macro (function/envelope)
- enter macro number
- multiplication factor (could be > 1 but be
careful !)
l. Probability of Frequency transients
- is there a macro (function/envelope)
- enter macro number
- multiplication factor (could be > 1 but be
careful !)
m. Probability of Amplitude transients
- is there a macro (function/envelope)
- enter macro number
- multiplication factor (could be > 1 but be
careful !)
**** Below are "macros" operating more complex or global tasks ****
7. Detuning (Harmonic focus)
- Id number
- Keep current fundamental ?
- Inharmonic spread effect 0 - 1
- Transition time (placed in the middle of the total
duration of the sound)
- spread (0) or converge (1)
8. Glissando
- Id number
- Keep current start frequencies ? (y/n)
- Determined or Random ? (d/r)
if determined: - transition time proportion (see
detuning)
- glissando size 0 - 1 octaves,
could be > 1)
- up or down (u/d)
9. Duration repair (safety feature, changes from % to sec and vice
versa)
- Id number
- duration repair (fix problems with segment lengths)
- duration switch between secs and % (s/p)
10. Remove sound
- Id number
********** All scores should be passed through Anticlip; *********
***************** this is the LAST operation ************
11.Anticlip routine
- Id number
- Evaluate sound peaks ?
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