1. Create a sound - Id number (7 digits) - number of waves (partials) - template to use (default) 2. Harmonic Tones (Spectrum) - Id number - Fundamental in Hz - Random inharmonic effect (tuning) 0-1 3. Sound Shaper - Id number - use the fundamental you entered before ? - enter "macro" or function (or envelope) numbers for each partial - from a library (file.mc) - scaling the amplitudes by * hand (% of the fundamental which is always 1; could be > 1) define poles (only 6 accepted) define zeroes (same) * factor taper * reson with taper * random with taper - over-all envelope for amplitude of the entire sound (from library file.mc) 4. Loudness scaling - Id number - Give loudness level in phones (0-90, actually 40 is barely audible) **** All the above need to be entered for all sounds **** ******** Everything below is optional******* 5. Edit static parameters - Id number a. start time (default = 0) b.duration (default = 1 sec) c.Id ( wave) number (do not touch !) d. duration type (do not touch !) - all durations will eventually be automatically converted to second; flag. e. phase (default= 0 degrees) f. Vibrato phase (default = 0 degrees) g. Tremolo phase (default = 0 degrees) h. Vibrato wave (default = 0 means sine wave) i. Tremolo wave (default = 0 means sine wave) j. channel toggle (default = 0 orientation) - toggles between left and right channels k. Reverberation: Hall size (default = 0 delays) - number of times the sound bounces back l. Reverberation time (default = 0) - how long it lasts after the end of the "dry" sound m. Clear reverb or hi/lo ratio (default = 0.00); 0.2 is a "good value" 6.Edit dynamic parameters - Id number a. Frequency (do not touch !) b. Amplitude (do not touch !) c. Vibrato magnitude - is there a macro (function/envelope) - enter macro number - multiplication factor (could be > 1 but be careful !) d. Vibrato rate - is there a macro (function/envelope) - enter macro number - multiplication factor (could be > 1 but be careful !) e. Tremolo magnitude - is there a macro (function/envelope) - enter macro number - multiplication factor (could be > 1 but be careful !) f. Tremolo rate - is there a macro (function/envelope) - enter macro number - multiplication factor (could be > 1 but be careful !) g. Panning (Channel) - is there a macro (function/envelope) - enter macro number - multiplication factor (could be > 1 but be careful !) h. Random effect (do not touch !) - is there a macro (function/envelope) - enter macro number - multiplication factor (could be > 1 but be careful !) i. (Timbre) Id number (do not touch !) - is there a macro (function/envelope) - enter macro number - multiplication factor (could be > 1 but be careful !) j. Reverberation mix (% of total effect given by the reverberated portion of the sound) - is there a macro (function/envelope) - enter macro number - multiplication factor (could be > 1 but be careful !) - briteness 0 - 1 (materials on the walls) - is multiplied with the mix function k. Magnitude of transients (both Amp and Freq) - is there a macro (function/envelope) - enter macro number - multiplication factor (could be > 1 but be careful !) l. Probability of Frequency transients - is there a macro (function/envelope) - enter macro number - multiplication factor (could be > 1 but be careful !) m. Probability of Amplitude transients - is there a macro (function/envelope) - enter macro number - multiplication factor (could be > 1 but be careful !) **** Below are "macros" operating more complex or global tasks **** 7. Detuning (Harmonic focus) - Id number - Keep current fundamental ? - Inharmonic spread effect 0 - 1 - Transition time (placed in the middle of the total duration of the sound) - spread (0) or converge (1) 8. Glissando - Id number - Keep current start frequencies ? (y/n) - Determined or Random ? (d/r) if determined: - transition time proportion (see detuning) - glissando size 0 - 1 octaves, could be > 1) - up or down (u/d) 9. Duration repair (safety feature, changes from % to sec and vice versa) - Id number - duration repair (fix problems with segment lengths) - duration switch between secs and % (s/p) 10. Remove sound - Id number ********** All scores should be passed through Anticlip; ********* ***************** this is the LAST operation ************ 11.Anticlip routine - Id number - Evaluate sound peaks ?

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